The second game of the Old Hickory campaign finished with a German victory. A very funny game in which for the first time in life I saw a F1 race between three German Hanomags, competing to reach first the US table tactical edge.
the initial setback of the campaign when the Allied
airforce dispersed the concentration of German units at its jumpoff area, the
German HQ activated the second company (2 platoons) and ordered an attack
through the same Orange route of the first attempt.
Thursday, 8 December 2016
Wednesday, 7 December 2016
German HQ (H-1 hour)
News that the heads of the assault columns are now in the jump-off positions and ready to take on the arguably unprepared US troops near the railroad line (area code name Orange 1) are received with satisfaction at the Das Reich regiment HQ.
Suddenly the deafening noise of aircraft engines flying at low level fill the air and the dreaded black and white stripes of the Allied air force the German officers eyes ... luckily the planes pass away leaving the HQ unmolested, but almost immediately machine gun and bomb explosions are heard towards the jumpoff area followed by black smoke columns .
A devastating air attack has dispersed the German forces, with the units running in panic pursued by the Allied Typhoons and the Mustangs. After what looks like an eternity, the planes finally leave and it's time now to take stock of the damages and regroup the surviving forces. The attack is cancelled and will be postponed at least for the following day.
And this is how the first turn of the Hickory campaign ended... played without placing a single model on a wargame table and actually resolved by Whatsapp! Let me explain what just happened.
As commented in the previous post, there are three attacking routes and the Germans must select one; the Allied had an air interdiction asset that had to be allocated to one of the routes before the Germans announce their attack. If they select the same route, the Germans suffer a devastating air attack and their units are dispersed and unable to take the offensive, losing the game.
Incredibly, both decided to choose the Orange route, which they communicated to me this same afternoon. Must reckon that I had a big laugh and the poor German players were in total shock for this unexpected (and unknown to them) option in the Allied hands.
All this was settled communicating with the two groups of players through Whatsapp!
This is one of the advantages of playing campaigns and using independent umpires: incresed for of war and uncertainty; and of course more fun (specially the umpire). More surprises in store for both sides... and only I know.. Wa-ha-ha-ha!!
Seeing my club gaming buddies somewhat inactive, I decided to stir things a little and have put in motion a new campaign for Chain of Command. We'll play the supplement Old Hickory confronting US and German units in Normandy. This campaign is specially challenging for the former, as they face a brutal counterattack of the Das Reich division (operation Luttich) in late July 1944 in the Mortain area.
Historically the counterattack failed thanks to the stiff resistance put by the US 30th Infantry Division "Old Hickory", a relatively untested unit arising from the National Guard, despite facing a veteran German formation.
This campaign supplement presents a conundrum to the US player, as the Germans can chose attacking through three different axes and the Americans must distribute their limited assets before the actual campaign starts to cover all possible routes of advance.
The response of my gaming group to the campaign proposal has been phenomenal and now I have six players enrolled. Therefore I will have to accommodate more forces than those stipulated in the book and will be using the Big CoC large battles supplement to play the campaign.
The campaign will start tomorrow December 8th (national holiday in many European countries). You may like to follow live in Twitter the progress of the game (@AnibalInvic) but I'll also be debriefing here shortly after each game.
Monday, 21 November 2016
Last night it was made official: Curt's worlwide reknown Painting Challenge is ready to be launched on the night of December 20th. This is the seventh year in a row and from looking from the sidelines many years, I decided to take the challenge in 2015... and will no doubt repeat this year.
I'm looking to reach a modest target (500 points) but considering that most of my paiting time is concentrated in the Christmas break and how slow painter I am, is more than a challenge to me. Time next weekend to plan my project, but likely a mix of Napoleonic and II WW themes.
Good luck to all participants (this year is looking to be massive...) and will be updating my progress here as it goes.
Sunday, 20 November 2016
Following many months of playing Napoleonics, today I returned to my cherished IIWW Chain of Command. I was offered to play the second scenario of a small mini campaign set at Kursk. This was a Red Army counterattack to the advanced elements of the Gross Deutschland division.
Our forces comprised a SMG platoon (reinforced with an additional SMG squad and a lend-lease Churchill) and 2 platoons of T-34. The victory conditions for the Soviets were to exit the northern edge of the table (see the map) with at least two AFV. The stream was hard going for the tanks, subject to a double bogged-down roll if attempting to cross; thus the only safe place to ford the stream was through the bridge.
This game was played with the "Big CoC" system that allows multiplayer games with Chain of Command.
Tuesday, 8 November 2016
80 years ago today, the Battle for Madrid had reached its climax. Nationalists troops had taken Casa de Campo, crossed the Manzanares river and were fighting in Ciudad Universitaria looking to reach the center of the capital city. On this same day, the first units of the International Brigades paraded through the Madrid streets (the photo above illustrating this blog entry), moving right straight into the front line.
Despite 2016 marking the 80th anniversary of the Spanish Civil War, no major public or privately sponsored events have been scheduled and the memories of those years continue fading away in the collective consciousness of the Spanish society. I just wanted to make a small reminder that our grandparents were kiling each other in a cold November morning like today, not so long ago...
For those with the ability to read Spanish, I recommend this issue of the Desperta Ferro ediciones magazine on the Battle of Madrid. Otherwise you can follow the campaign we played in 2014 with Chain of Command; the full campaign details are also available in the TooFatLardies 2014 Christmas Special.
Sunday, 6 November 2016
You may have noticed a drop of the blog’s activity lately. Nothing to do with my health or loss of gaming mojo… in fact the result of the biblical-scale club’s premises flooding last June, forcing its closure and hence resulting in a very low wargaming activity… I managed just a few games in a friend’s house over the summer and September (see my previous post from late August).
Not having much to comment, I have been investing most of my gaming time in painting my Napoleonic figures and reducing my lead pile. Those who follow my Twitter account may have seen my progress in that front!
The good news are that I may enter now into a more active wargaming phase, as the club doors opened again just yesterday; so hopefully I’ll be playing most of Sundays from now on, as in the past.
|The grand opening|
I went to visit the premises only today… by the way, throwing my first dice in weeks, with three games of Command & ColoursAncient played this morning (great, fun game for Sunday morning or a casual match any afternoon!!).
|Salivating after many months|
The new refurbished site is wonderful, we have gained in terms of light, quality and safety too: taking advantage of the disaster, the club “junta” decided to undertake a safety study and adapt the place to the local regulations. This means also that we can now organise public events too, hopefully attracting additional membership.
Kudos also to my fellow club colleagues comprising the “Junta” and its President Tomás (aka the KlubFuhrer) for the way they have managed this most unfortunate event and how they have put back in operation the club is a reasonable timeframe.
I guess mostly Napoleonic, but I’m afraid that not a lot of Sharp Practice. The rules are great indeed but have not captured the imagination of my gaming group as Chain of Command did.
And the main reason is the game scale: playing skirmish games in the FIW or AWI period is OK; but frankly speaking, when moving into the Napoleonic period, one wants to see large masses of men, horses and guns moving in a table and this is an experience that Sharp Practice cannot provide, they are not designed for large scale battles.